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GTA San Andreas BETA

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ayushman
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GTA San Andreas BETA Empty GTA San Andreas BETA

Post by TheGodfather Thu Nov 29, 2012 9:18 pm

Here you go with the BETA Screenshots:
GTA San Andreas BETA 118
GTA San Andreas BETA 117
GTA San Andreas BETA 109
GTA San Andreas BETA 593
GTA San Andreas BETA 590
GTA San Andreas BETA 62
GTA San Andreas BETA 27
GTA San Andreas BETA 26
GTA San Andreas BETA 5

Missing Jester Paint(s): [You must be registered and logged in to see this link.]

Missing Elegy Paint: GTA San Andreas BETA Image_2266

Broadway too (lolwut?): GTA San Andreas BETA Image_2265

Unused Pay-N-Spray: GTA San Andreas BETA Image_2390

Kill frenzy Rampage: Kill a whole lot of people, I don't know if confirmed, but you can add this in as a little easter egg to the VC and III rampages.
Trash Missions: Pick up trash?
Pizza Missons. (You throw Pizza from the little pizza scooter.)


VERY EARLY Slamvan BETA model: GTA San Andreas BETA 317

Early Edited VC Sanchez Model: GTA San Andreas BETA 187

I forgot the SA name, but this ar looks more like a Ford Thunderbird: GTA San Andreas BETA 90

Don't recall seeing "Tuff Nuts Donuts" (Lol) and the Flash looks like it has a slightly slimmer roof, fatter front bumper, fatter rear bumper and only one exhaust: GTA San Andreas BETA 548

GTA San Andreas BETA 190

GTA San Andreas BETA Screen06
GTA San Andreas BETA Screen05
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GTA San Andreas BETA Empty Some more...

Post by TheGodfather Sat Dec 01, 2012 12:12 am

MORE INFO\
* Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
* Originally, there were over 300 gang territories to be taken over all over the map.
* The ability to create and run your own **** was taken out after the alpha version.
* Usable car-washes, similar to those in GTA IV , were cut.
* The ability to ride the Trolleys in San Fierro was cut.
* Early magazine previews showed that cops would hold on a vehicle's bumper if the player tried to speed away.
* The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
* The Grove Street Families were originally going to be called The Orange Grove Families.
* Gangster would walk into accessible places like safehouses, stores, etc.
* Pool tables were originally going to be colored green instead of blue.
* The motor bikers had a different design.
* Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
* The ability to drink beer was cut from the alpha version
* Through the hidden interiors universe unused Brothels can be found, these were most likely to be placed on top of Strip Clubs.
* Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
* The ability to rob stores (like in GTA: Vice City) such as 24/7 was removed.

* Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
* If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
* The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[14]
* Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
* San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
* The construction yard near the hospital in Downtown Los Santos had a crane.
* The Easter Naval Base had a different outline, it had a dock and the ship is missing.
* San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
* Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
* Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
* The Clown's Pocket **** was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
* Hardware Stores was originally included in-games, and you can buy tools (like in Vice City).
* Pharmacies from Vice City was originally included in-games were you can buy health and adrenaline.

bloodrb.dff and bloodrb.txd are the texture and model of the unfinished bloodring b from SA, they can be used if the "b" at the end is turned into an and put into the game via IMG Editor.

SA map changed to look like BETA (Marked areas are edited like the beta.): user posted image

Santa Flora Medical Center had Heli Pads in the BETA: user posted image

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Post by ayushman Sun Dec 02, 2012 10:08 pm

Doberman mission was originally supposed to be given by Tenpenny and the doberman mission was supposed to be named as "All terains take down"..
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Post by Wolf Sun Dec 02, 2012 10:11 pm

I like the Chrome Walton, shame it was downgraded from that, we also see the chrome version of the ZR-350 in the Wu Zi Mu mission


Last edited by Wolf on Sat Jun 08, 2013 1:13 am; edited 1 time in total
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Post by AlexTMjugador Mon Jan 07, 2013 9:32 pm

Here it is a Youtube video with short BETA clips: youtube.com/watch?v=kdbHUpBROEA Razz
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Post by MohitRobinson Wed Feb 20, 2013 6:14 pm

Amazing Thing to be found out!
Btw... what u mean that we can create our own ****?

slow :>:

If there were animals is gta san andreas and their files are still available (even if some of them)... why can't someone re-enable the same animals instead of wasting their hands on making new textures and animations? Anyways it will be a perfection to see calm animals in gta san andreas.. not attacking until we attack them.
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Post by TheGodfather Thu Feb 28, 2013 8:50 am

I recently found out an interesting stuff present in the original PC version of GTA San Andreas.

It is a mission which was previously present in the San Andreas but it was later cut:

In this mission ,You will have to go to Las Venturas Airport where Ran Fa Li's Flight is going to arrive.You will have to reach the
Airport before the plane comes.After that a cutscene follows in which you take RAN Fa Li & his assistant in a LIMO.then CJ discovers that it is a ambush and both the exit of the airport has been blocked by Linerunners by the mafia.

You will have to somehow get the VIP to the TRIAD Casino while the mafia will attack you.There will be a LIMO Damage bar shown too.
After that mission "FISH IN A BARREL" will be unlocked..
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Post by MohitRobinson Thu Feb 28, 2013 4:28 pm

sorry.. to say... but I didnt get you.
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Post by TheGodfather Sun Mar 03, 2013 7:03 pm

Wat's hard which u didn't got ??It was just a BETA Mission before Fish in a barrel mission..
It was supposed to be given by woozie..To safeguard RanFali & bring him to his casino ... GTA San Andreas BETA 1752364502
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Post by MohitRobinson Sun Mar 03, 2013 11:13 pm

arijitsen wrote:Wat's hard which u didn't got ??It was just a BETA Mission before Fish in a barrel mission..
It was supposed to be given by woozie..To safeguard RanFali & bring him to his casino ... GTA San Andreas BETA 1752364502

Got it _^^
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Post by 0909090 Sat Apr 13, 2013 5:38 pm

GTA San Andreas beta missions recreated in Thing to do in San Andreas mod. Modders just used different cutscenes everything else is directly from game files:





I'll write more stuff later:)
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