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Changing CLEO volume with game sfx volume

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Changing CLEO volume with game sfx volume Empty Changing CLEO volume with game sfx volume

Post by koragg Sun Jan 20, 2013 1:27 am

I wanna ask if theres a way to make the audio files in CLEO - PLAYLIST folder's volume change with the game sfx and radio volume from the options menu in the pause menu ??
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Post by koragg Sun Jan 20, 2013 1:28 am

if its not possible are there any audio files in the sfx that are rarely used so that i can replace them with the ones from CLEO - PLAYLIST folder (that way their volume will change with the game)
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Post by TheGodfather Sun Jan 20, 2013 6:39 pm

I think that's not possible but you may give a try by memory coding..Just an opinion..
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Post by koragg Sun Jan 20, 2013 11:23 pm

i thought so my self but had to ask ;)
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Post by TheGodfather Sun Jan 20, 2013 11:27 pm

That's alright u are free to ask here..I ll be giving a try whether it could be done or not..Wink
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Post by koragg Mon Jan 21, 2013 3:26 am

ok
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Post by TheGodfather Wed Jan 23, 2013 2:14 pm

Yes now it is possible but you need to have the latest version of New Opcodes.cleo by DK22pac
After getting that use this opcode:
Code:
0D72: get_sfx_volume_to 0@ radio_volume_to NULL type TYPE_FLOAT
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Post by koragg Wed Jan 23, 2013 4:24 pm

thanks for the opcode arjitsen but when i install this [You must be registered and logged in to see this link.] in my gta sa it says 0D72 not found (btw whats a SB sa folder :/)
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Post by TheGodfather Wed Jan 23, 2013 5:19 pm

You need to have the latest version: [You must be registered and logged in to see this link.]
SB sa folder is your Sanny builder folder(Where you have installed Sanny builder)
..put all SB sa folder files into Sanny builder\sa folder..
And newopcodes.cleo file into your CLEO Folder..
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Post by koragg Thu Jan 24, 2013 12:40 am

i got NewOpcodes to work but now it says "not enough actual parameters" when i add the opcode to a cleo file or to the main.scm
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Post by TheGodfather Thu Jan 24, 2013 7:06 pm

Can u post your code ??
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Post by koragg Fri Jan 25, 2013 12:29 am

it's not a .cs file as i tried to import the opcode to the main.scm
does it have to be in a different cleo file?
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Post by TheGodfather Fri Jan 25, 2013 5:34 pm

Yep right u need to make a separate CLEo file..;)
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Post by koragg Sat Jan 26, 2013 6:37 pm

here's my script.Can you tell me what have i done wrong 'cause i can't compile it.

thread 'SOUND'

:SOUND_11
wait 0
if
Player.Defined($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
0D72: get_sfx_volume_to 0@ radio_volume_to NULL type TYPE_FLOAT
wait 0
jump @SOUND_11
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