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REQUEST MOD THREAD
+6
MarioG
TheSpookyMan
WWEFAN
BigTimeRush
universetwisters
TheGodfather
10 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: REQUEST MOD THREAD
MohitRobinson wrote:WWEFAN wrote:Can someone make some CLEO scripts for me?
I want GTA IV style loading screens for GTA SA. I have all the textures you may need.
IDEA:
Make a CLEO file, say ivloading.cs which is connected to a txd file in GTA_SA/models/txd folder. Name of txd file will be ivloading.txd in which all the character textures with alpha will exist.
The LOADSCS.txd will have all the backgrounds.
The ivloading.cs will move the images in ivloading.txd as the game loads.
but why cant u directly import textures to LOADSCS
You see my friend, the idea is to bring the GTA IV Loading Screen System in GTA SA. I am just giving a good idea, and I can not make the scripts myself. If you can help, then please do, otherwise try find someone else who can do this small job for me.
Re: REQUEST MOD THREAD
I see, that u want the zooming thing which is in gta 4 in san andreas, hmm sorry I didnt get you before, thats quite challenging. I dont think even the top coders could have made it. Nice Idea btw
Re: REQUEST MOD THREAD
Can someone make me a Shader Water for San Andreas: Single Player? It is already made for MTA, and it looks like this:
Re: REQUEST MOD THREAD
Do you mean something like this: [You must be registered and logged in to see this link.]
Or you can use this configuration but better to use the mod I gave:
I don't remmember from which site I got that config. ..Sorry I can't test both of them..Just tell me if they do wat u need..:D
Or you can use this configuration but better to use the mod I gave:
- Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=
UseMRTRendering=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0
ReflectionSourceTFactor=0
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=0
EnvBumpOffset=0
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=0
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=0
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=0
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLightning=0
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=0
ShadowFadeEnd=0
ShadowAmountDay=0
ShadowAmountNight=0
ShadowScreenLevelDay=0
ShadowScreenLevelNight=0
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=0
SpecularColorMultiplier=0
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=0
DOFFocusRange=0
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0
I don't remmember from which site I got that config. ..Sorry I can't test both of them..Just tell me if they do wat u need..:D
Re: REQUEST MOD THREAD
arijitsen wrote:Do you mean something like this: [You must be registered and logged in to see this link.]
Or you can use this configuration but better to use the mod I gave:
- Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=
UseMRTRendering=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0
ReflectionSourceTFactor=0
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=0
EnvBumpOffset=0
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=0
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=0
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=0
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLightning=0
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=0
ShadowFadeEnd=0
ShadowAmountDay=0
ShadowAmountNight=0
ShadowScreenLevelDay=0
ShadowScreenLevelNight=0
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=0
SpecularColorMultiplier=0
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=0
DOFFocusRange=0
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0
I don't remmember from which site I got that config. ..Sorry I can't test both of them..Just tell me if they do wat u need..:D
I said Shader Water. You gave me ENB configurations, and the water can not be shader using ENB. Man, watch some videos of GTA FREE MOVE. I need a water which reflects the objects above.
Re: REQUEST MOD THREAD
arijitsen wrote:I gave u the mod didn't I ?? Try it out....
The mod is very old and crappy. It is not real shader, it is artificial shader texture. I need real shader water.
Re: REQUEST MOD THREAD
Ok, this must be easy.
I want someone to change the box TV in CJ's house to something like this.
[You must be registered and logged in to see this link.]
Please make sure to have images at a reasonable size when posting
I want someone to change the box TV in CJ's house to something like this.
[You must be registered and logged in to see this link.]
Please make sure to have images at a reasonable size when posting
Re: REQUEST MOD THREAD
hey guys, sorry i haven't been around quite some time but now im back.i wanna ask if someone can make a simple mod which changes the location of the zone text and car name from the lower right corner to appear at the center high (above or below the radio names)
apologise if there's a mod like this already but i cant seem to find it so pls post a dw link if possible
apologise if there's a mod like this already but i cant seem to find it so pls post a dw link if possible
koragg- Member
- Posts : 52
Join date : 2013-01-03
Age : 28
Location : Sofia, Bulgaria
Re: REQUEST MOD THREAD
@koragg : You want something like this..: [You must be registered and logged in to see this link.]
Re: REQUEST MOD THREAD
yes and no.the mod is great but you have to press a button to activate it (and the text is at the top left) @arijitsen if you can somehow modify it or tell me how i can do it ?
koragg- Member
- Posts : 52
Join date : 2013-01-03
Age : 28
Location : Sofia, Bulgaria
Re: REQUEST MOD THREAD
P.S. ^ I've seen the mod im looking for at a MTA server
koragg- Member
- Posts : 52
Join date : 2013-01-03
Age : 28
Location : Sofia, Bulgaria
Re: REQUEST MOD THREAD
koragg wrote:yes and no.the mod is great but you have to press a button to activate it (and the text is at the top left) @arijitsen if you can somehow modify it or tell me how i can do it ?
Don't know whether it would work with MTA or not but you may give a try:
[You must be registered and logged in to see this link.]
Re: REQUEST MOD THREAD
2 requests here
> Could someone make a auto pilot mod (As i make fully enterable airship mods) it would be nice if they could move about in the air while i walk around the interior
> Sit down mod (I know there's a mod already that ZAZ made but i would prefer it if it just has the sit down animation that works by pressing only one button
> Could someone make a auto pilot mod (As i make fully enterable airship mods) it would be nice if they could move about in the air while i walk around the interior
> Sit down mod (I know there's a mod already that ZAZ made but i would prefer it if it just has the sit down animation that works by pressing only one button
Wolf- Global Moderator
- Posts : 374
Join date : 2012-11-30
Re: REQUEST MOD THREAD
A couple of requests (Cleo's)
The first one is the object pick-up that Arijitsen's been doing for me (Just wanted to know hows progress on it)
Second, could someone create a Cleo that spawns 7 peds that act as gang members?
Basically, a Cleo that spawns the following peds:
CWFYHB
CWMOFR
CWMYFR
CWFYFR1
CWFYFR2
CWMOHB1
CWMYHB2
Also, can they be invincible and all carry M4's
The key for spawning/disband would be best as "1" (not numeric pad)
That's all
The first one is the object pick-up that Arijitsen's been doing for me (Just wanted to know hows progress on it)
Second, could someone create a Cleo that spawns 7 peds that act as gang members?
Basically, a Cleo that spawns the following peds:
CWFYHB
CWMOFR
CWMYFR
CWFYFR1
CWFYFR2
CWMOHB1
CWMYHB2
Also, can they be invincible and all carry M4's
The key for spawning/disband would be best as "1" (not numeric pad)
That's all
Wolf- Global Moderator
- Posts : 374
Join date : 2012-11-30
Re: REQUEST MOD THREAD
Hey didn't saw that post above..
[s]Anyways I can work on your request [/s]
MOD REQUEST COMPLETE
Press 1 to spawn your reqruited gang of farmers..lol..
[You must be registered and logged in to see this link.]
Regarding that object pickup key change I ll send you the file soon
[s]Anyways I can work on your request [/s]
MOD REQUEST COMPLETE
Press 1 to spawn your reqruited gang of farmers..lol..
[You must be registered and logged in to see this link.]
Regarding that object pickup key change I ll send you the file soon
Re: REQUEST MOD THREAD
Excellent I choose the farmers as their voices best suit my skin mods (plus they all appear in the correct area)
And that was quick :p
And that was quick :p
Wolf- Global Moderator
- Posts : 374
Join date : 2012-11-30
Fading effect cleo coding
Hey GodFather, I'm working on my new mod. I was thinking to add some features in it that'll need cleo coding, so can you gimme the cleo
coding ingame of:
1. When one gets busted, the
screen goes red and fades until
he spawns outside the police
station.
2. Same in case of getting wasted
but the colour should be blue.
3. On Completing a mission the screen should flash/fade white colour for some time while failing a mission should flash red colour...
coding ingame of:
1. When one gets busted, the
screen goes red and fades until
he spawns outside the police
station.
2. Same in case of getting wasted
but the colour should be blue.
3. On Completing a mission the screen should flash/fade white colour for some time while failing a mission should flash red colour...
JACK- Member
- Posts : 425
Join date : 2013-05-29
Age : 27
Location : X: 640509-040147, Y: 18101996
Re: REQUEST MOD THREAD
I think that for Jack's Mod opcode
Anyways i haven't learn about fading and all but i'll see about it.
- Code:
0169: set_fade_color 0 0 0
Anyways i haven't learn about fading and all but i'll see about it.
TheSpookyMan- Moderators
- Posts : 649
Join date : 2012-12-03
Age : 30
Location : Somewhere on Earth
Re: REQUEST MOD THREAD
Well yeah you are on the right path spooky:^:
This time it's your work to complete this mod.This way you could help Jack & also improve your skills.
@JACK: I hope there will be no problem if TSM or any other person completes the mod.But if they fail I will also give a try & best of luck for your mod too
This time it's your work to complete this mod.This way you could help Jack & also improve your skills.
@JACK: I hope there will be no problem if TSM or any other person completes the mod.But if they fail I will also give a try & best of luck for your mod too
Re: REQUEST MOD THREAD
Well thank you Admin!
Thanks to Spooky too!
I'd also want to learn coding so that I could use the codes in my mods myself...
Thanks to Spooky too!
I'd also want to learn coding so that I could use the codes in my mods myself...
JACK- Member
- Posts : 425
Join date : 2013-05-29
Age : 27
Location : X: 640509-040147, Y: 18101996
Re: REQUEST MOD THREAD
TheGodfather wrote:Well yeah you are on the right path spooky:^:
This time it's your work to complete this mod.This way you could help Jack & also improve your skills.
Thanks TheGodfather. Now i'll have to give that a try.
TheSpookyMan- Moderators
- Posts : 649
Join date : 2012-12-03
Age : 30
Location : Somewhere on Earth
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